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A Proof-of-Concept Study of Can’t Wait to Learn: A Digital Game-Based Learning Program for Out-of-School Children in Lebanon

1 Mar 2022

This paper present a proof-of-concept study of Can’t Wait to Learn (CTWL), a digital game-based learning program that combines an experiential, active learning design with meaningful, competency-appropriate, and contextually relevant content.

Authors: Turner et al.

Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. This paper present a proof-of-concept study of Can’t Wait to Learn (CTWL), a digital game-based learning program that combines an experiential, active learning design with meaningful, competency-appropriate, and contextually relevant content.  Here, the feasibility is assessed using the CWTL program to address the current education gap in Lebanon by implementing its mathematics component in basic literacy and numeracy classes with out-of-school children ages 10-14. Findings support the feasibility of using ed tech programs to meet the needs of out-of-school children, as the study saw significant improvements in numeracy, psychological symptoms, and self-esteem; positive reported experiences with the program; increased motivation among the children; and overall ease of implementation.

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